The second set of rarely seen, clean and unwatermarked promotional 480p screenshots and artwork of the unreleased Kirby Adventure game for the GameCube.
Stay tuned to the #slickvault for more obscure videogame artwork.
Rarely seen, clean and unwatermarked promotional 480p screenshots and artwork of the unreleased Kirby Adventure game for the GameCube.
I’ll add a second set to the #slickvault in time.
Mahiro Maeda’s (Neon Genesis Evangelion, Blue Submarine No. 6, Porco Rosso, Kill Bill Vol. 1) work on one of many Sine Mora bosses.
The game is now out on Xbox LIVE for 1200 Microsoft Points.
Source: ready-up.net
Another week, another Monster Hunter promotion.
Above is Tony Holmsten’s stunning concept artwork for new shmup Sine Mora, the new Grasshopper Manufacture / Digital Reality shooter that’s hitting XBLA tomorrow (Wednesday the 21st) for 1200 Microsoft Points.
I’ve been playing since last week, so stay tuned for my Ready Up review.
SMILETRON’s Gemini, available as part of the free digital album “REBOOT1”. SMILETRON is hands-down my favourite chiptune artist, and I got the title for this blog from this very song after listening to the the drop @3:03 far too many times.
Source: reboot.bandcamp.com
A piece of promotional art I received from Access Games to use for my Deadly Premonition article. There’s plenty of previously unseen character concept artwork from the vaults on the third page of the article after the interview.
Source: hardcoregaming101.net
SEGA’s in-house band, SEGA Sound Unit [H.], performing live at the yearly arcade “All Nippon Amusement Machine Operators’ Union” (AOU) trade show in Makuhari Messe back on the 20th of February 2010 at around 4PM.
The Band is a spiritual successor to S.S.T. Band, the world’s first game music band. The crew are responsible for plethora of quintessential SEGA themes. Two former S.S.T. Band members are still in the pack - namely Hiroshi Kawaguchi and Takenobu Mitsuyoshi.
I’m afraid I arrived a bit late to this so I may have missed the first few songs. If someone could help me out with an intricate song list that’d help immensely.
Source: snk.wikia.com
A year ago Grasshopper Manufacture released a trio of songs for everyone affected by the 2011 Tōhoku earthquake and tsunami. Akira Yamaoka composed this dreamy and introspective piece, which shares audio cues with his Silent Hill tracks. I could play this on loop forever.
The track now finds itself at home in Sine Mora on the Xbox 360 as the Stage Completed screen tune. Stay tuned for my Sine Mora review for Ready Up next Wednesday.
Source: facebook.com
These are the leftover questions from an interview I had with Akira Yamaoka last year for NGamer (now Nintendo Gamer).
Yamaoka is known for his work as composer, sound director and producer during the golden years of the Silent Hill series. This took place a couple of days after Grasstream2, a charity event for the Japanese relief effort where Yamaoka announced he’d be selling off his Yamaha APX-15FM guitar to do his part in the Play For Japan auctions.
Danny: You contributed a few tracks to No More Heroes 2. With the possibility of another No More Heroes down the road, do you think you would play a more instrumental part, either in music or production?
Akira Yamaoka: If I ever get involved in that, sure, I will do everything I can to help out.
Danny: Grasshopper worked with Tecmo on Project Zero 4. Would you be interested in working on the series in the future?
Akira Yamaoka: I am definitely interested in the series. But if I were to be involved I’m very confident that I would make a better horror game [laughs].
Danny: Which of Kazutoshi Iida’s games do you like best?
Akira Yamaoka: Aquanaut’s Holiday. It’s hard to imagine a guy who can be so coarse making such a nice soothing and peaceful game!
Danny: How about Shinji Mikami’s games?
Akira Yamaoka: The first Resident Evil impressed me the most. It was really good.
Danny: Based on your new relationship with Mikami-san, if he were to return to the Resident Evil series would you be interested in working with him on it?
Akira Yamaoka: Oh definitely, that would be interesting. Like the Tigers and Giants baseball teams there is an East and West rivalry here [Grasshopper and Konami are based in Tokyo (East) while Capcom is based in Osaka (West)]. Similarly there is a rivalry between Silent Hill and Resident Evil so I think it would be interesting to see collaboration between the two games and I think it would amuse fans of both titles.
Danny: Will you be participating in Video Games Live any more?
Akira Yamaoka: I would love to!
I met up with Access Games’ SWERY, of Deadly Premonition fame, at Tokyo Game Show in both 2010 and 2011. The amalgamation of the two interviews can be found attached to the Deadly Premonition article I wrote up for Hardcore Gaming 101.
Danny: Do you think it’s important to dry clean your suits regularly?
SWERY: Normally, I don’t wear my clothes until they attract flies! But if I wear a suit once I would normally take it to the dry cleaner.
Source: hardcoregaming101.net
My report for TSSZ on SEGA’s area at the Arcade Operators’ Union exposition on 17th and 18th of February 2012. The appearance of SEGA Saturn Man (pictured) made it all worth it.
Source: tssznews.com
It’s got some totally new inventions in it; it’s got this thing that’s called a dog, you can hear him in the background there…
Peter Molyneux
Source: youtube.com
Source: nintendo.co.jp







![These are the leftover questions from an interview I had with Akira Yamaoka last year for NGamer (now Nintendo Gamer).
Yamaoka is known for his work as composer, sound director and producer during the golden years of the Silent Hill series. This took place a couple of days after Grasstream2, a charity event for the Japanese relief effort where Yamaoka announced he’d be selling off his Yamaha APX-15FM guitar to do his part in the Play For Japan auctions.
Danny: You contributed a few tracks to No More Heroes 2. With the possibility of another No More Heroes down the road, do you think you would play a more instrumental part, either in music or production?
Akira Yamaoka: If I ever get involved in that, sure, I will do everything I can to help out.
Danny: Grasshopper worked with Tecmo on Project Zero 4. Would you be interested in working on the series in the future?
Akira Yamaoka: I am definitely interested in the series. But if I were to be involved I’m very confident that I would make a better horror game [laughs].
Danny: Which of Kazutoshi Iida’s games do you like best?
Akira Yamaoka: Aquanaut’s Holiday. It’s hard to imagine a guy who can be so coarse making such a nice soothing and peaceful game!
Danny: How about Shinji Mikami’s games?
Akira Yamaoka: The first Resident Evil impressed me the most. It was really good.
Danny: Based on your new relationship with Mikami-san, if he were to return to the Resident Evil series would you be interested in working with him on it?
Akira Yamaoka: Oh definitely, that would be interesting. Like the Tigers and Giants baseball teams there is an East and West rivalry here [Grasshopper and Konami are based in Tokyo (East) while Capcom is based in Osaka (West)]. Similarly there is a rivalry between Silent Hill and Resident Evil so I think it would be interesting to see collaboration between the two games and I think it would amuse fans of both titles.
Danny: Will you be participating in Video Games Live any more?
Akira Yamaoka: I would love to!](http://25.media.tumblr.com/tumblr_m0tblfELXm1qaeqj6o1_1280.jpg)


